The Legend of Zelda – Project: Light

To all applicants

6:19 pm March 30th, 2008

Just a heads up to all of those who applied for an open vacancy.

Give us at least one week to check out your application, we look into every email that’s send to us.
So don’t think that we won’t reply, because we will. It’ll just take some time to process all of the emails.

-Arch
Project overview & community managing

Project:Light – Weekly Update #4

10:23 am March 29th, 2008


A big hello to all of you again, welcome to weekly update #4

In today’s update we’ll talk about the campaign again, showcase enemies and we’ll give you an update on our team’s status!

Project: Light Campaign
Over the last few days we’ve been heavily discussing the fact whether or not we should let Link be the only playable character in this game. After some concept work or tests we liked the outcome so much that we decided that we will add in a secondary, fully playable character to the mod. We’ll name this person ‘Sorceress’ from now on. As the name suggests it’s a female sorcerer, who you’ll take control of as the game advances.. The Sorceress, is not the new Navi, Tatl, Tetra’s stone or Midna. You could compare her to Sheik, more or less.. Allow me to explain in detail..

The concept of the Sorceress, is that she is the sole survivor of an extermination of her race. When she encounters Link and realizes that he is in fact the one who possesses the Triforce of Courage as written in her peoples’ ancient prophecy, she agrees to help him on his quest whenever she’s able to. Throughout the game you will meet her and she will tell you more and more each time about what happened to her people, and her. When this happens you’ll be able to play through these flashbacks. Link’s and Sorceress’ story are both different, but as the game progresses you’ll learn that both of the stories will ultimately ‘lead to Rome’.

I will add that Sorceress’ equipped with a set of magical spells as well a pair of crescent bladed daggers. Be on your guard though, she’s a pretty pissed off person.

We seriously did some thinking before taking this step, seeing that there isn’t any other, successful, Zelda game that lets you play with another character other than Link. We are certain that this will add another dimension to the game and it will also make the story more detailed. We’ll try to get you some concept art of her as soon as possible.

We’d like to hear your opinions about this idea. Please keep in mind that you do not have the full details yet, so don’t judge too quickly about this. Please post your thoughts on our forum!

That’s all on the campaign for this week.. Sorry!
PS: To all of you Ninja fans! Yes we’ll make her move with the elegance of a Ninja. –A bad-ass Ninja.

Enemy Showcase
Mac’s been on a roll lately, just this week only he’s been able to make 3 completely modeled enemies.. We’re only showing you two though. Anyways, have a look at some of the recurring enemies from the previous Zelda games.

Bokoblin


Bullbo


Obsidian-Fire status update!
In this bit of the update, I’ll be informing you on various things that have occurred concerning our team’s status.

Professional Voice Actors ahoy!
We’ve very pleased to announce that we’ve got two new members on our team. I’d like to welcome Casey and Kira, two professional voice actors. Casey will be doing the voice of Link. You can listen to a compilation of some voice clips mixed into one file by clicking on the link down below. While Kira will be doing the voice of Princess Zelda, you can also listen to a sample clip of her saying some lines from Ocarina of Time.

Casey: Link – Battle Sounds
Kira: Zelda – Ocarina of Time sample clip

New challenger approaching!
We’d like to meet some people, from either the Crysis or Zelda community, that are currently following this mod.. And what better way to do it than to smash you up through a nice game of Super Smash Brothers Brawl!

If you’re up for it and you’d like to just have a little chat over Ventrilo while having a good game of Brawl, just let us know through our forums. Just post a message in the Brawl challenge sub-forum!

Link to the forums

Still hiring
We’re still looking for dedicated people who’d like to help out on this modification. Especially good texture artists and animators. We’ve currently got other vacancies open as well, which you can check out here. So if you know someone or you’d happen to be interested in helping us out, just drop me an email at thomasv-l@hotmail.com.

That’s it for this week. Next week we’ll have a chat with Matt and see what he’s up to right now..

-Arch
Project overview & Community managing

Project:Light – Weekly Update #3

3:18 pm March 22nd, 2008


Hello and welcome to our 3rd weekly update!

Today we’ll start by showing you our animated Navi movie, the finished hi-def Master Sword Model ,a little insider on our campaign and we’ll answer some questions as well.

RE: The fairy’s alive!

Right, so Matt’s been working on his Navi model’s animations this week. So.. We’re proud to present to you, one of the many nifty things that’ll appear in our mod. Enjoy it.

{vidavee id=”6452″ w=”450″ h=”450″ }


The Master Sword, now in HD.

Mac’s finished up modeling his Master Sword and it’s sheath. It’s looks spectacular, still untextured but we think it looks great. This is more than likely going to appear in the final version of the mod. You’ll be using this thing a lot and by a lot, we mean A LOT.


Project: Light Campaign.

The campaign is coming along nicely, but not that incredibly fast.. Seeing this is now a 4 man project. We’ve been getting a lot of emails and private messages lately about people that are willing to help out. Even some people who have no skill with game designing whatsoever, I’d just like to thank you for your trying to help out. It means a lot to us, thanks. We’ll try to get back at you ASAP.

Anyways, the campaign. Yes, it’s coming along nicely. I’ve currently started working on particle effects and Time of Day files. For those of you who don’t know what a Time of Day file is, I’ll briefly explain to you what it actually is. The Time of Day files that the CryEngine2 uses contains some settings for every hour of the day, in game that is. You can alter them as much as you like to create your desired environmental effect. If you want to create a perfect sunrise, with just the correct amount of sunrays and such, you should look into editing the Time of Day files.

Our mod will contain a dynamic time of day file that will work all across Hyrule, when going to the Hyrule Castle Town Marketplace you’ll still be able to see the sun moving. When day turns into night you’ll see that villagers start to lose interest in selling or buying stuff and they’ll just head of to bed. It’s these simple changes that could make our mod very impressive. I don’t think this has been done in any Zelda game, seeing the time just froze whenever you’d go into a town or house. With our mod, the clock keeps ticking. At some moment in the game time will play a big role, as of that moment you won’t be able to finish the game without it.

Next week we’ll have a look at what Matt’s up to!

Q&A

How on earth did you get access to Nintendo’s IP?
As I’ve said before we’ve partially taken care of legal issues. I will not go into detail seeing it is our business. But just to assure you what we’re doing now is not illegal.

Nightsage: If this doesn’t get shutdown are you going to use the wiisis mod?
We have been looking into this possibility, however nothing’s been decided as of this moment.

Otreum: Thats a weekly update? Step up the pace a bit if you’re going for weekly updates, a scribble picture and a cut and pasted hud just doesn’t cut it, even with Links sword.
We work at our own speed, the one which suites us best. I’m sorry if you’re expecting to see more, if it is any comfort you will in the near future. But I hope you can understand that a 4 man team doesn’t work as fast as a 15 man team. Most of us also have a job and/or go to college, so that’s time consuming as well. I’m sorry if we don’t quite live up to your expectations.

Rhys: Any ideas on which Zelda game it will be yet guys?
Absolutely. Just wait until the teaser shows up! -Sorry!

Twilight Hylian: Correct me if I’m wrong, but what your doing is recreating Twilight Princess as a PC game?
We’re most definitely not re-making Twilight Princess..

BlackUmbrella: How will the enemies look like? And how will you make the people of Hyrule look like? What kind of architecture would you use on the different buildings?
The enemies will look spectacular and more realistic, same goes for the people of Hyrule. As for the architecture, we’ll be adopting most of the architecture as seen in Ocarina of Time, Wind Waker and Twilight Princess.

Near: Will this cost money or will it be free?
Mods are free. Thus this is free.

So that’s it for this week, see you next time ‘round!

-Arch
Project overview & Community managing

Project:Light – Weekly Update #2

8:50 pm March 16th, 2008

Hello again and welcome to our 2nd weekly update!

In today’s update we’ll talk about a possible HUD, a nice sheath for the Master Sword and an update on the animated Navi movie.

 

Heads up!

During this week I thought to myself that we needed someone to do some of the 2D graphics for the mod. I know that I’m alright with Photoshop, seeing I’ve being using Photoshop for over 4 years now. I gave myself the task of creating the Head-Up Display for the mod.

It’s coming along nicely. I’ve adopted most of the HUD from the latest Zelda game, Twilight Princess (Which does not mean we’re making Twilight Princess). I’ve based our HUD on the Wii version of the game, I always thought Nintendo did a good job with that HUD, unlike the previous games you can actually see which item you’ve got selected, thanks to that nifty little frame that’s next to the B-button.

Have a look for yourself but remember this can change in the future.

The only thing left for me to do is to get it into Flash and code it in C++, easy enough.

 

Master Sword Sheath.

When modeling the Master Sword’s sheath Mac noticed and I agreed that the sheath that he was modeling couldn’t get any more detailed than it actually was in the reference pictures. So he decided the make his own design, of course without any drastic changes to its original form. A couple of days later I got to see his design, still drawn on paper but I’m more then certain that he’ll be able to model without any real problems.

Here’s what I got from Mac.


Just imaging how awesome that would look in-game, sweet.

The fairy’s alive!

Yes it is, but unfortunately due to FireDragon being a bit ill at the moment, it’s going to have to wait until next week, we’ll make it up to you all, we promise.

That’s it for this week, be sure to visit and register on our forum, you can discuss the mod over there, and you might even get to ask us some questions regarding the mod.

-Arch
Project overview & Community managing

Project:Light – Weekly Update #1

11:39 pm March 7th, 2008

Weekly Update 1

Crysis , Zelda and other communities,

I’d like to welcome you to the first, hopefully of many, weekly update. Our weekly update’s nothing more than a post on our blog regarding our progress on our mod. With that said, I hope you’ll enjoy reading this.

Today I’ll mostly be talking about the teaser that will hit the public within some weeks from now.
Plus a render of the protagonist we’ve known for over 20 years, Link.

Teaser

It’s safe to say that our teaser, the big media update I’ve been talking about in the “Global announcement”, is about 35% complete. Other than that we’ve got most of what we want to see in this teaser done, all we need to finish now is the actual hi-poly level modeling. I can tell that we will try our very best to amaze you folks in every way possible with just this short teaser. We’re aiming at a video of about 1 minute of worth of in game recorded stuff, on Very High settings using the Triple C Pack configuration files(Link) made by C-U-D-S.

We’re still lacking of a good animator who is be able to animate most of our characters for the mod, if you might know anyone who is willing to help us out just give us a shout in the comments, post a reply or contact us through the join tab on our blog. –The faster we can get our hands on someone who’s able to bring our characters to life, the better.

We will try to make you all see what our mod is about, story wise, using this teaser. Even though we’ll only have about one minute worth of footage, I’m sure you’ll be able to figure out the rest. Confusing? -Maybe.. But you’ll see, trust us.

 

Project: Light -Campaign Progress

Like Matt, FireDragon, stated in his 1st Unscheduled Blog Entry, we’ve been getting some early alpha builds of the mod in game. Now these alpha build are mere playgrounds for us to test out our weapons, character animations, particle effects, etc.. I can say that one of these alpha levels, is an all-time favorite ever since it was introduced back in 1998, The Temple of Time.
I’m practically giving out some information about the mod’s campaign now.. Yes, we are using the Temple of Time as a map in the final version of the mod. It’s already looking fantastic as it is and over the next few weeks it’ll only improve even more. Unfortunately I can’t provide you with any screenshots at the time being.

Besides getting the Temple of Time in game, Matt has also been able to get an old friend of ours into Sandbox2. It’s Navi! Well.. Actually it’s not really her, seeing she/he doesn’t play a big part in the storyline other than to resurrect or replenish your hearts.. So it’s basically a nifty looking fairy! Expect a fully animated Navi video, next week.
Or could there be more to this little fairy? Who knows? –We do.

Click to view full-size image

 

Navi

 

Last but not least our talented character modeler, Maccollo, has almost finished his work on the Link character model, as you can see the only thing left to do is his hair, cap and textures. Have a look at this magnificent piece of work at the bottom of this post. We’ve got a lot more models in store, which you will get to see when the time is right.

 

Link

That wraps it up for this week! But remember to check out our open vacancies, we’ve still got loads of spots open and they need to get filled. So join up if you have the guts to work on this awesome project.

Signing off,

-Arch
Project Overview & Community Managing

Project: Light – Unscheduled Blog Entry 1 : 6th March

1:43 am March 7th, 2008

Hey community,
I’m just writing this to inform everyone of a few new things, and new scheduled events happening.

First, I should explain this blog post, well its called an “Unscheduled Blog Entry” because I’ll do these (along with other team members) out of the blue; they might explain something, or have an interesting WIP shot or information before the main update.

Well that was a nice place to stop because now ill explain how we will bring updates to you…
We plan on making weekly updates to the mod every Friday now, and yes that does mean tomorrow is an update day.
The updates should be available on all usual Crysis forums and anywhere else you’ve seen us asap, also these unscheduled blog entries will pop up no doubt weekly too, but no idea when, or who will be writing them.

So…what have i been up to i hear you all ask? Well, let me tell you what i do first…

I’m Matt or FireDragon, and i basically model, texture and populate the levels/environments for the mod.
Currently, I’ve been putting alot of levels ingame, some to do with testing, some just to get a feel for scale; either way it’s been a busy week.

I’ve also been working on some small effects and materials ingame recently, along with a little fairy friend you all might remember.
No having a ‘Navi look’a'like’ in game doesn’t say where doing an Ocarina Remake, fairies are in all Zelda games.

Well, that’s all from me this week, look out tomorrow for the Weekly update.

Thanks, FireDragon.

Project Light: Global Announcement

12:48 am February 29th, 2008

Crysis and Zelda communities,

I’m Arch, most of you might remember me from my work on CryConf and “Triple C Pack”.
Today I’m not here to announce a program.

Today I’m announcing a game.
The Legend of Zelda (Codenamed- Project: Light)

–Introduction–
Allow me to introduce us.. we are Team Obsidian-Fire, O-F for short. Currently we consist out of two members, FireDragon (Which you might remember from the Consequences Single player WIP) and myself.
A while back I thought of how awesome The Legend of Zelda would look with better graphics, physics, AI and so on..
Let’s face it, both the Wii and Gamecube just don’t have enough power like a PC does. Unfortunately Nintendo refuses to bring Zelda to the PC, so we’ll save them the trouble.

–A mission–
Our team’s mission is to successfully create a certain Zelda campaign from start to finish. We can tell you that the campaign is based upon the actual Legend of Zelda Timeline.
We will not discuss the campaign in depth until we decide that we are ready to give you all a huge media update, which will probably be a three minute long game-play trailer.
There will be certain hints that might give more information on which game we are porting/creating, but until we confirm anything everything else will be speculation.

–Current progress–
We have currently completed 5% of the entire project, a small teaser image as been included in this post as a proof of this.
We will keep the your up-to-date by updating our blog on a weekly basis. The link to the blog will be included at the bottom of this post.

–Join Project: Light–
This project is huge, and yes 2 people can not do this alone. (Update: We’ve actually got some more people working on the project now. Check the ‘About’ page out)
We’re looking for extremely dedicated, mature people. We know that the Crysis community exists out of some very talented users.
You can have a look at our vacancies over at our official blog.

I hope the Crysis and Nintendo community will support us in our decision to create a Zelda campaign, as we are doing this for your enjoyment.

-Team Obsidian-Fire

Project : Light – Welcome Post

6:51 pm February 28th, 2008

Welcome to ‘The Legend of Zelda – Project:Light’ Blog;
Project:Light is a full modification to the Cryengine2.

Coming soon will be daily small posts and weekly updates, along with staff posts (Member introduction).

-FireDragon